Devin Yang
Devin Yang
Character Designer • Concept Artist • Illustrator
Boston, United States

About

I'm a vibrant Boston-based concept artist/illustrator passionate about stylized, colorful art always open to new opportunities. I have 2+ years of professional experience working for various game studios creating concept art, illustrations, 2D animation sequences, and marketing art. I enjoy collaborating closely together with passionate people and love advocating for diversity. I seek to bring my optimism and my excitement to any team I am a part of! I'm always on my toes and eager to improve & expand my craft. I love to world-build and create games that are meaningful, innovative, and lush with lore. MMOs and RPGs forever have a soft spot in my heart.

Resume PDF

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Skills

Character DesignConcept DesignIllustration2D ArtUI/UX2D AnimationWorld Building

Software proficiency

Photoshop
Photoshop
After Effects
After Effects
Procreate
Procreate
Illustrator
Illustrator
Unity
Unity
Jira
Jira
Slack
Slack
Maya
Maya
Blender
Blender

Productions

  • Header
    • Video Game
      Midautumn
    • Year
      2022
    • Role
      Concept Artist
    • Company
      Team Midautumn
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    • Board & Card Games
      Adventures & Academia
    • Year
      2021
    • Role
      Concept Artist
    • Company
      Steamforged Games
  • Devin yang socialmediabanner
    • Video Game
      Romantic Rainbow Delights
    • Year
      2020
    • Role
      Lead 2D Artist
    • Company
      GDC Ice Cream Server
  • Dbposterblank
    • Video Game
      Deadboy
    • Year
      2019
    • Role
      Environment & Marketing Artist
    • Company
      Bone Force Games
  • Titlescreen without button
    • Video Game
      Embrace
    • Year
      2018
    • Role
      Visual Artist
    • Company
      NU Game Studio

Experience

  • Concept Artist at Rec Room
    November 2021 - Present

    Full-time concept art job, creating avatar cosmetics, and other needs for the hyper-stylized and adorable social game, Rec Room!

  • Contract Concept Artist at Wild Blue Studios
    October 2021 - November 2021

    Working part-time, collaboratively and efficiently with the team at Wild Blue Studios on a new client project, while maintaining clear communication for a smooth concept cycle. Successfully staying reactive and flexible to client feedback and weekly concept goals.

  • Freelance Concept Artist & Illustrator at Steamforged Games
    September 2021 - November 2021

    Developing concepts & marketing illustrations for new set of figurines to be announced soon. Working collaboratively with senior 3D character artist and art lead to create an enticing, diverse, high quality product.

  • Freelance Concept Artist at Hi-Rez Studios
    August 2021 - October 2021

    Worked with art outsource managers to concept hero skins for playable characters in SMITE, adhering successfully to a tight timeline and art style.

  • Contract Concept Artist at Muse Games
    April 2021 - October 2021

    Created character cosmetic concepts for a new IP collaboratively with Art Director. Adapted successfully to environment and NPC concept work including props, interior design, and paint-overs.

  • Freelance Concept Artist at Asmadi Games
    Boston, United States of America
    November 2019 - February 2021

    Consistently & effectively communicating with studio head and art lead to successfully create 2D animations & illustrations for branding, promotional material, and game assets on new and existing IPs.

    Currently world-building for a new IP, ideating on characters, architecture, culture, flora/fauna, and other essential elements of a well-rounded game setting.