Ms Meta

In-game alleyway mockup (experimentation with perspective)

In-game alleyway mockup (experimentation with perspective)

Wall exploration for buildings along the level. Wanted to establish a texture/direction for how the buildings look in-game.

Wall exploration for buildings along the level. Wanted to establish a texture/direction for how the buildings look in-game.

Door assets/exploration

Door assets/exploration

Window assets/exploration

Window assets/exploration

Shop overhang assets

Shop overhang assets

Particle exploration for Backdraft, first boss (character sprites created by Sarah Zaidan)

Particle exploration for Backdraft, first boss (character sprites created by Sarah Zaidan)

Particle exploration for an evil robot spiderbot minion projectile and impact

Particle exploration for an evil robot spiderbot minion projectile and impact

Ms Meta (sprite by Dr Sarah Zaidan)

Ms Meta (sprite by Dr Sarah Zaidan)

UI exploration. Figuring out how to display information in a readable manner. Green bar is her special ability gauge.

UI exploration. Figuring out how to display information in a readable manner. Green bar is her special ability gauge.

Logo explorations

Logo explorations

Early logo explorations

Early logo explorations

Early mock-up

Early mock-up

Ms Meta

This is a game I worked on with Dr Sarah Zaidan over the course of a year. Most of the work for this was done over the summer. It's a game about superheroine Ms Meta, making her way across time, each level being reflected by the art style of comics at that time. I worked on the level for the 70s creating concept art and some in-game assets, including assets and explorations for the UI. I also created some 2D/comic-themed power/particle visualizations. I helped Sarah develop a branding identity via Logo exploration and creation. It's still currently being developed and worked on and a vertical slice is set to be released within the next year.